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The Rend Map is a triangular layout consisting of roughly four major regions: one for each of the three Factions at each point in the triangle, plus a central area surrounding Yggdrasil. The three Faction areas are nearly identical in terms of resources and layout.
The outer edges of the Map drop off into an abyss of empty space. Players who wander off the Map's outer edge will fall and die.
Features[edit | edit source]
Biomes[edit | edit source]
Hearthholm[edit | edit source]
Each Faction's Stronghold resides in their respective Hearthholm biome.
[edit | edit source]
A forested area on either side of Hearthholm, with relatively few dangers.
Highlands[edit | edit source]
Myrkfen[edit | edit source]
Skarsyre[edit | edit source]
Dreadveil[edit | edit source]
Frystfel[edit | edit source]
Frystfel consists of hazardous snow-capped mountains. Its cold temperatures inflict Chilly and/or Hypothermia status effects on players, and it contains dangerous creatures. The mountain ranges of Frystfel block most potential paths to Roots of Yggdrasil.
Roots of Yggdrasil[edit | edit source]
The Roots of Yggdrasil is the most difficult biome. It is a magical-looking area that features glowing blue trees, crystalline outcroppings, and other whimsical features. Prime Capture Points are found here. It is an extremely cold area that inflicts Chill of Niflheim.