Weapons

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Rend utilizes a tight and responsive shooter-style combat system featuring a wide array of weapon types. As players use different weapons, they will increase their skill and eventually unlock customization paths to specialize in different uses of that weapon. For example, a player who is highly experienced with bows may choose between a more stationary, long-range sniper role, dealing massive damage in a single shot or a quick and tenacious hunter role capable of hounding and chasing down targets on the run.

Bonuses can be applied to weapons via the Enchantments system.

Bows[edit | edit source]

Bows are single fire weapons that fire arrows.

Makeshift & Roughwood[edit | edit source]

Makeshift & Roughwood Bows are the first tier of bows. There are only hunting bows, and Makeshift does not have a Master quality.

Image Name Damage Enhancements Materials
Makeshift Hunting Bow.png
Makeshift Hunting Bow 8 Physical Per 0.7 Seconds
  • None
Adept Makeshift Hunting Bow 10 Physical Per 0.7 Seconds
  • 1 Tier 1
Superior Makeshift Hunting Bow 13.2 Physical Per 0.7 Seconds
  • 1 Tier 1
  • 50% chance of bonus enhancement
Journeyman Makeshift Hunting Bow 17 Physical Per 0.7 Seconds
  • 2 Tier 1
Roughwood Hunting Bow.png
Roughwood Hunting Bow 15.8 Physical Per 0.7 Seconds
  • None
Adept Roughwood Hunting Bow 19.5 Physical Per 0.7 Seconds
  • 1 Tier 1
Superior Roughwood Hunting Bow 23.9 Physical Per 0.7 Seconds
  • 1 Tier 1
  • 50% chance of bonus enhancement
Journeyman Roughwood Hunting Bow 28.4 Physical Per 0.7 Seconds
  • 2 Tier 1
Master Roughwood Hunting Bow 32.1 Physical Per 0.7 Seconds
  • 2 Tier 1
  • 50% chance of bonus enhancement

Hardwood Bows[edit | edit source]

Hardwood Bows Bows are the 2nd tier of bows.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Hardwood Hunting Bow.png
Hardwood Hunting Bow 31.5 Physical Per 0.7 Seconds
Adept Hardwood Hunting Bow.png
Adept Hardwood Hunting Bow 38.4 Physical Per 0.7 Seconds 1 Tier 2
Superior Hardwood Hunting Bow.png
Superior Hardwood Hunting Bow 44.7 Physical Per 0.7 Seconds 1 Tier 2

50% Extra Enhancement

Journeyman Hardwood Hunting Bow.png
Journeyman Hardwood Hunting Bow 51 Physical Per 0.7 Seconds 2 Tier 2
Master Hardwood Hunting Bow 58 Physical Per 0.7 Seconds 2 Tier 2

50% Extra Enhancement

Journeyman Hardwood Long Bow 51 Physical Per 0.6 Seconds 2 Tier 2
Master Hardwood Long Bow 58 Physical Per 0.6 Seconds 2 Tier 2

50% Extra Enhancement

Crossbows[edit | edit source]

Crossbows are burst fire weapons that fire bolts.

Dross & Copper Crossbows[edit | edit source]

Dross & Copper Crossbows are the first tier of crossbows.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Makeshift Crossbow 3.5 Physical (x2) Per 1 Seconds
  • None
  • None
Adept Makeshift Crossbow 5.6 Physical(x2) Per 1 Seconds
  • 1 Tier 1
  • Makeshift Crossbow
Superior Makeshift Crossbow 7.7 Physical(x2) Per 1 Seconds
  • 1 Tier 1
  • 50% chance of bonus enhancement
  • Adept Makeshift Crossbow
Journeyman Makeshift Crossbow 9.8 Physical(x2) Per 1 Seconds
  • 2 Tier 1
  • Superior Makeshift Crossbow
Dross Crossbow 10.9 Physical(x2) Per 1 Seconds
  • None
  • Crossbows (Invention Tier 1 Research)
  • Adept Makeshift Crossbow
Adept Dross Crossbow 12.9 Physical(x2) Per 1 Seconds
  • 1 Tier 1
  • Crossbows (Invention Tier 1 Research)
  • Dross Crossbow
Superior Bronze Crossbow 15.1 Physical(x2) Per 1 Seconds
  • 1 Tier 1
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Adept Dross Crossbow
Journeyman Bronze Crossbow 17.1 Physical(x2) Per 1 Seconds
  • 2 Tier 1
  • Crossbows (Invention Tier 1 Research)
  • Superior Bronze Crossbow
Master Bronze Crossbow 19.2 Physical(x2) Per 1 Seconds
  • 2 Tier 1
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Journeyman Bronze Crossbow

Iron Crossbows[edit | edit source]

Iron Crossbows are the second tier of crossbows.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Iron Crossbow 18.9 Physical (x2) Per 1 Seconds
  • None
  • Crossbows (Invention Tier 1 Research)
  • Dross Crossbow
Adept Iron Crossbow 22.4 Physical(x2) Per 1 Seconds
  • 1 Tier 2
  • Crossbows (Invention Tier 1 Research)
  • Iron Crossbow
Superior Iron Crossbow 25.9 Physical(x2) Per 1 Seconds
  • 1 Tier 2
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Adept Iron Crossbow
Journeyman Iron Crossbow 29.4 Physical(x2) Per 1 Seconds
  • 2 Tier 2
  • Crossbows (Invention Tier 1 Research)
  • Superior Iron Crossbow
Master Iron Crossbow 32.9 Physical(x2) Per 1 Seconds
  • 2 Tier 2
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Journeyman Iron Crossbow

Skyfall Crossbows[edit | edit source]

Skyfall Crossbows are the third tier of crossbows.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Skyfall Crossbow 31.5 Physical (x2) Per 1 Seconds
  • None
  • Crossbows (Invention Tier 1 Research)
  • Iron Crossbow
Adept Skyfall Crossbow 39.2 Physical(x2) Per 1 Seconds
  • 1 Tier 3
  • Crossbows (Invention Tier 1 Research)
  • Skyfall Crossbow
Superior Skyfall Crossbow 46.9 Physical(x2) Per 1 Seconds
  • 1 Tier 3
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Adept Skyfall Crossbow
Journeyman Skyfall Crossbow 54.6 Physical(x2) Per 1 Seconds
  • 2 Tier 3
  • Crossbows (Invention Tier 1 Research)
  • Superior Skyfall Crossbow
Master Skyfall Crossbow 62.3 Physical(x2) Per 1 Seconds
  • 2 Tier 3
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Journeyman Skyfall Crossbow

Divinite Crossbows[edit | edit source]

Divinite Crossbows are the fourth and final tier of crossbows.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Divinite Crossbow 59.5 Physical (x2) Per 1 Seconds
  • None
  • Crossbows (Invention Tier 1 Research)
  • Skyfall Crossbow
Adept Divinite Crossbow 75.6 Physical(x2) Per 1 Seconds
  • 1 Tier 4
  • Crossbows (Invention Tier 1 Research)
  • Divinite Crossbow
Superior Divinite Crossbow 91.7 Physical(x2) Per 1 Seconds
  • 1 Tier 4
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Adept Divinite Crossbow
Journeyman Divinite Crossbow 107.8 Physical(x2) Per 1 Seconds
  • 2 Tier 4
  • Crossbows (Invention Tier 1 Research)
  • Superior Divinite Crossbow
Master Divinite Crossbow 123.9 Physical(x2) Per 1 Seconds
  • 2 Tier 4
  • 50% chance of bonus enhancement
  • Crossbows (Invention Tier 1 Research)
  • Journeyman Divinite Crossbow

Repeaters[edit | edit source]

Repeaters are automatic weapons that fire darts.

Makeshift & Tensile Repeaters[edit | edit source]

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Makeshift Repeater 3 Physical Per 0.3 Seconds
  • None
  • None
Adept Makeshift Repeater 3.5 Physical Per 0.27 Seconds
  • 1 Tier 1
  • Makeshift Repeater (Skilled In)
Superior Makeshift Repeater 4.5 Physical Per 0.27 Seconds
  • 1 Tier 1
  • 50% chance of bonus enhancement
  • Adept Makeshift Repeater (Skilled In)
Journeyman Makeshift Repeater 5.6 Physical Per 0.27 Seconds
  • 2 Tier 1
  • Superior Makeshift Repeater (Skilled In)
Tensile Repeater 6.3 Physical Per 0.27 Seconds
  • None
  • Repeaters (Mysticism Tier 1 Research)
  • Adept Makeshift Repeater (Skilled In)
Adept Tensile Repeater 7.4 Physical Per 0.27 Seconds
  • 1 Tier 1
  • Repeaters (Mysticism Tier 1 Research)
  • Tensile Repeater (Skilled In)
Superior Tensile Repeater 8.4 Physical Per 0.27 Seconds
  • 1 Tier 1
  • 50% chance of bonus enhancement
  • Repeaters (Mysticism Tier 1 Research)
  • Adept Tensile Repeater (Skilled In)
Journeyman Tensile Repeater 9.4 Physical Per 0.27 Seconds
  • 2 Tier 1
  • Repeaters (Mysticism Tier 1 Research)
  • Superior Tensile Repeater (Skilled In)
Master Tensile Repeater 10.5 Physical Per 0.27 Seconds
  • 2 Tier 1
  • 50% chance of bonus enhancement
  • Repeaters (Mysticism Tier 1 Research)
  • Journeyman Tensile Repeater (Skilled In)

Yxenthread Repeaters[edit | edit source]

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Yxen Thread Repeater 9.6 Physical Per 0.27 Seconds
  • None
  • Repeaters (Mysticism Tier 1 Research)
Adept Yxen Thread Repeater 11.4 Physical Per 0.27 Seconds
  • 1 Tier 2
  • Repeaters (Mysticism Tier 1 Research)
  • Yxen Thread Repeater (Skilled In)
Superior Yxen Thread Repeater 13.2 Physical Per 0.27 Seconds
  • 1 Tier 2
  • 50% chance of bonus enhancement
  • Repeaters (Mysticism Tier 1 Research)
  • Adept Yxen Thread Repeater (Skilled In)
Journeyman Yxen Thread Repeater 15 Physical Per 0.27 Seconds
  • 2 Tier 2
  • Repeaters (Mysticism Tier 1 Research)
  • Superior Yxen Thread Repeater (Skilled In)
Master Yxen Thread Repeater 16.8 Physical Per 0.27 Seconds
  • 2 Tier 2
  • 50% chance of bonus enhancement
  • Repeaters (Mysticism Tier 1 Research)
  • Journeyman Yxen Thread Repeater (Skilled In)

Whisperwire Repeaters[edit | edit source]

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Whisperwire Repeater 15.7 Physical Per 0.27 Seconds
  • None
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Adept Yxen Thread Repeater (Skilled In)
Adept Whisperwire Repeater 19.5 Physical Per 0.27 Seconds
  • 1 Tier 3
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Whisperwire Repeater (Skilled In)
Superior Whisperwire Repeater 23.3 Physical Per 0.27 Seconds
  • 1 Tier 3
  • 50% chance of bonus enhancement
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Adept Whisperwire Repeater (Skilled In)
Journeyman Whisperwire Repeater 27.1 Physical Per 0.27 Seconds
  • 2 Tier 3
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Superior Whisperwire Repeater (Skilled In)
Master Whisperwire Repeater 31.2 Physical Per 0.27 Seconds
  • 2 Tier 3
  • 50% chance of bonus enhancement
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Journeyman Whisperwire Repeater (Skilled In)

Divine Repeaters[edit | edit source]

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Divine Repeater 28.6 Physical Per 0.27 Seconds
  • None
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Adept Whisperwire Repeater (Skilled In)
Adept Divine Repeater 37.1 Physical Per 0.27 Seconds
  • 1 Tier 4
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Divine Repeater (Skilled In)
Superior Divine Repeater 45.6 Physical Per 0.27 Seconds
  • 1 Tier 4
  • 50% chance of bonus enhancement
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Adept Divine Repeater (Skilled In)
Journeyman Divine Repeater 50.7 Physical Per 0.27 Seconds
  • 2 Tier 4
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Superior Divine Repeater (Skilled In)
Master Divine Repeater 61.6 Physical Per 0.27 Seconds
  • 2 Tier 4
  • 50% chance of bonus enhancement
  • Advanced Repeaters (Mysticism Tier 3 Research)
  • Journeyman Divine Repeater (Skilled In)

Spike Launchers[edit | edit source]

Spike launchers are weapons that fire spikes.

Iron Spike Launchers[edit | edit source]

Iron Spike Launchers are the first tier of spike launchers.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Iron Spike Launcher 9.4 Physical Per 0.2 Seconds
  • None
  • Spike Launchers (Invention Tier 2 Research)
Adept Iron Spike Launcher 11.8 Physical Per 0.2 Seconds
  • 1 Tier 2
  • Spike Launchers (Invention Tier 2 Research)
  • Iron Spike Launcher (Skilled In)
Superior Iron Spike Launcher 14.2 Physical Per 0.2 Seconds
  • 1 Tier 2
  • 50% chance for bonus enhancement
  • Spike Launchers (Invention Tier 2 Research)
  • Adept Iron Spike Launcher (Skilled In)
Journeyman Iron Spike Launcher 16.5 Physical Per 0.2 Seconds
  • 2 Tier 2
  • Spike Launchers (Invention Tier 2 Research)
  • Superior Iron Spike Launcher (Skilled In)
Master Iron Spike Launcher 21.3 Physical Per 0.2 Seconds
  • 2 Tier 2
  • 50% chance for bonus enhancement
  • Spike Launchers (Invention Tier 2 Research)
  • Journeyman Iron Spike Launcher (Skilled In)

Skyfall Spike Launchers[edit | edit source]

Skyfall Spike Lanuchers are the second tier of spike launches.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Skyfall Spike Launcher 16.5 Physical Per 0.2 Seconds
  • None
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Iron Spike Launcher (Skilled In)
Adept Skyfall Spike Launcher 21.3 Physical Per 0.2 Seconds
  • 1 Tier 3
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Skyfall Spike Launcher (Skilled In)
Superior Skyfall Spike Launcher 23.6 Physical Per 0.2 Seconds
  • 1 Tier 3
  • 50% chance for bonus enhancement
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Adept Skyfall Spike Launcher (Skilled In)
Journeyman Skyfall Spike Launcher 30.7 Physical Per 0.2 Seconds
  • 2 Tier 3
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Superior Skyfall Spike Launcher (Skilled In)
Master Skyfall Spike Launcher 35.4 Physical Per 0.2 Seconds
  • 2 Tier 3
  • 50% chance for bonus enhancement
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Journeyman Skyfall Spike Launcher (Skilled In)

Divinite Spike Launchers[edit | edit source]

Divinite Spike Lanuchers are the third and last tier of spike launches.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Divinite Spike Launcher 30.7 Physical Per 0.2 Seconds
  • None
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Skyfall Spike Launcher (Skilled In)
Adept Divinite Spike Launcher 35.4 Physical Per 0.2 Seconds
  • 1 Tier 4
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Divinite Spike Launcher (Skilled In)
Superior Divinite Spike Launcher 42.5 Physical Per 0.2 Seconds
  • 1 Tier 4
  • 50% chance for bonus enhancement
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Adept Divinite Spike Launcher (Skilled In)
Journeyman Divinite Spike Launcher 52 Physical Per 0.2 Seconds
  • 2 Tier 4
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Superior Divinite Spike Launcher (Skilled In)
Master Divinite Spike Launcher 63.8 Physical Per 0.2 Seconds
  • 2 Tier 4
  • 50% chance for bonus enhancement
  • Advanced Spike Launchers (Invention Tier 3 Research)
  • Journeyman Divinite Spike Launcher (Skilled In)

Shard Blasters[edit | edit source]

Cragrock Blasters[edit | edit source]

Cragrock Blasters are the first tier of shard blasters.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Cragrock Blaster 50.4 Physical Per 2 Seconds
  • None
  • Blasters (Construction Tier 2 Research)
Adept Cragrock Blaster 57.1 Physical Per 2 Seconds
  • 1 Tier 2
  • Blasters (Construction Tier 2 Research)
  • Cragrock Blaster (Skilled In)
Superior Cragrock Blaster 63.8 Physical Per 2 Seconds
  • 1 Tier 2
  • 50% chance for bonus enhancement
  • Blasters (Construction Tier 2 Research)
  • Adept Cragrock Blaster (Skilled In)
Journeyman Cragrock Blaster 72.2 Physical Per 2 Seconds
  • 2 Tier 2
  • Blasters (Construction Tier 2 Research)
  • Superior Cragrock Blaster (Skilled In)
Master Cragrock Blaster 82.3 Physical Per 2 Seconds
  • 2 Tier 2
  • 50% chance for bonus enhancement
  • Blasters (Construction Tier 2 Research)
  • Journeyman Cragrock Blaster (Skilled In)

Granite Blasters[edit | edit source]

Granite Blasters are the second tier of shard blasters.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Granite Blaster 92.4 Physical Per 2 Seconds
  • None
  • Augmented Blasters (Construction Tier 3 Research)
  • Cragrock Blaster (Skilled In)
Adept Granite Blaster 104.2 Physical Per 2 Seconds
  • 1 Tier 3
  • Augmented Blasters (Construction Tier 3 Research)
  • Granite Blaster (Skilled In)
Superior Granite Blaster 114.2 Physical Per 2 Seconds
  • 1 Tier 3
  • 50% chance for bonus enhancement
  • Augmented Blasters (Construction Tier 3 Research)
  • Adept Granite Blaster (Skilled In)
Journeyman Granite Blaster 126 Physical Per 2 Seconds
  • 2 Tier 3
  • Augmented Blasters (Construction Tier 3 Research)
  • Superior Granite Blaster (Skilled In)
Master Granite Blaster 142.8 Physical Per 2 Seconds
  • 2 Tier 3
  • 50% chance for bonus enhancement
  • Augmented Blasters (Construction Tier 3 Research)
  • Journeyman Granite Blaster (Skilled In)

Aesirok Blasters[edit | edit source]

Aesirok Blasters are the third and final tier of shard blasters.

Image Name Damage Enhancements Materials Research/Perk/Skilled Required
Aesirok Blaster 159.6 Physical Per 2 Seconds
  • None
  • Augmented Blasters (Construction Tier 3 Research)
  • Granite Blaster (Skilled In)
Adept Aesirok Blaster 176.4 Physical Per 2 Seconds
  • 1 Tier 4
  • Augmented Blasters (Construction Tier 3 Research)
  • Aesirok Blaster (Skilled In)
Superior Aesirok Blaster 201.6 Physical Per 2 Seconds
  • 1 Tier 4
  • 50% chance for bonus enhancement
  • Augmented Blasters (Construction Tier 3 Research)
  • Adept Aesirok Blaster (Skilled In)
Journeyman Aesirok Blaster 241.9 Physical Per 2 Seconds
  • 2 Tier 4
  • Augmented Blasters (Construction Tier 3 Research)
  • Superior Aesirok Blaster (Skilled In)
Master Aesirok Blaster 282.2 Physical Per 2 Seconds
  • 2 Tier 4
  • 50% chance for bonus enhancement
  • Augmented Blasters (Construction Tier 3 Research)
  • Journeyman Aesirok Blaster (Skilled In)

Siege Weapons[edit | edit source]

Siege Weapons[edit | edit source]

Hand Siege Tools[edit | edit source]

Image Name Damage Materials Research/Perk/Skilled Required Crafted At
Crumblestone Sledge
  • 1 Physical Per 0.8 Seconds
  • 1 Siege Per 0.8 Seconds
  • None
Enhanted Crumblestone Sledge
  • 1 Physical Per 0.8 Seconds
  • 3 Siege Per 0.8 Seconds
  • Hand Siege Tools (Constuction Tier 1 Research)
Cragstone Battering Sledge
  • 1 Physical Per 0.8 Seconds
  • 7 Siege Per 0.8 Seconds
  • Hand Siege Tools (Constuction Tier 1 Research)
  • Enhanted Crumblestone Sledge (Skilled In)
Granite Battering Sledge
  • 1 Physical Per 0.8 Seconds
  • 12 Siege Per 0.8 Seconds
  • Hand Siege Tools (Constuction Tier 1 Research)
  • Cragstone Battering Sledge (Skilled In)
Aesirok Battering Sledge
  • 1 Physical Per 0.8 Seconds
  • 18 Siege Per 0.8 Seconds
  • Hand Siege Tools (Constuction Tier 1 Research)
  • Granite Battering Sledge (Skilled In)